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Posted by matthornb, on 2010-07-11 18:25:52

Miniature set design for panoramas

Hi, everyone. I'm designing a miniature set which is not for a stop-motion short (though I'm hoping to do another stop-mo short in the future) - but the idea of this set is to have the viewer explore it in the form of a QTVR virtual tour with panoramic nodes. Sort of like this: http://homepage.mac.com/mgb/vr/chinese-gardens/ Except inside a fantasy miniature environment. I've pretty much figured out how to deal with capturing panoramas in a miniature set (I think) but have yet to actually build the set. When I've got something ready to show, a completed set, I'll upload some pics and (later) the panoramic tour. Until then I just want to ask, has anyone else here tried to capture a panorama inside a miniature environment? Or is this an unusual use of miniatures? If everything's at a small scale, I think slight changes in camera position would be exacerbated and it'd be harder to stitch clean panoramas. I want to make the model small to save space and cash, but make it large enough that a camera could capture panoramas reliably inside it. Any advice on what scale to use? I'm making one small explorable world first. If it's successful, I'll make more. It's an interesting experiment. :-)

Posted by grecodan, on 2010-07-11 18:51:35

Regarding panoramas, I would think having a nodal pan head would be a must for miniature work. Any l-r parallax shift is going to give away the size of the set as you pan.