Stop Motion Animation Forum Archive











Posted by Purehilarity, on 2008-04-10 16:17:50


I'm trying to figure out how I'm going to do the windows in my set. I am okay with the actual construction of the windows, I am just trying to get an idea of a good window size as well as height from the ground. I want this set to be fairly naturalistic so I don't want a huge window or one that is way too high or what have you. Does anybody have any idea of a fairly standard window size? After researching I've found that there doesn't seem to be one, it just depends on what you want. I guess that that's probably what you all will tell me but if you have any advice let me know! Thank you.

Posted by castlegardener, on 2008-04-10 16:28:12

that is going to be tough to find a standard window size, I think every house style or area has its own window styles and sizes. I install windows for part of my real life job, and even the "standard off the shelf sizes" have about 5 or 6 standard sizes. One thing that might help though is most windows (and tvs) follow the golden ratio. Actually most things in nature and stuff all around us everyday follow this ratio. Artists use it a lot to lay out paintings. It is basically in a nutshell : one side is 1.61 times the other side. So, figure out a width, then multiply it by 1.61 to get the length. Here is a random link to a site that talk about how the Egyptians used it to build the pyramids. This way, no matter what size you build the window, it will be pleasing to the eye.

Posted by Purehilarity, on 2008-04-10 19:05:27

Thanks castle. Sounds good. I just looked at this for a general size reference and did the golden formula from there. Dali knows what's up, so this should be okay. Cheers.

Posted by castlegardener, on 2008-04-10 23:01:35

I actually have the magnet on my fridge. I think I even saw the original once upon a time. It is one of his only works that is not too surrealist.

Posted by Purehilarity, on 2008-04-11 01:39:12

I also saw it in Philadelphia at a dali show. It was a great show. I just watched one of his films the other day and it's completely bizarre.

Posted by Strider, on 2008-04-11 01:57:25

Ok, my dad was an architect, and I have no idea whether he told me this or nor, but its something I remember from when I was just a little tyke, and it always stayed with me. Let it be your guide whenever making interior sets.... Everything in an interior space is designed around the proportions of the standard sized adult body. If you go stand in front of a window, like the lady is doing in that pic, you'll generally find that the windowsill is at about the height of your mid thigh region, or it might be a little higher or lower. That looks like a pretty high windowsill to me, but I guess there are a lot like that. The top is usually a little over your head, making it easy to see out. That window looks to be in a room with an unusually high ceiling, like a public space. In most houses the ceiling is around 7 1/2 feet high, I believe. The width is normally about shoulder width for a grown man.... of course some windows are made wider (and I've seen some pretty weird little narrow windows too). This also helps when designing chairs and tables etc. Chair level is knee level - table height is about mid thigh so your knees can tuck under it. Rooms and corridors are wide enough that a man can fit comfortably through, same for the open spaces in a room.

Posted by castlegardener, on 2008-04-11 02:14:53

One thing that is standardized is home items for the disabled. Every contractor has to ensure handicapped people can have access. So, every handrail in a public building will be at a certain height. You can look up ADA requirements (american disability act) and they have specs on everything. I think this link will show some of them. Its not an exciting read, but will give heights for countertops and switches and stuff like that.

Posted by Nick H, on 2008-04-11 03:50:49

Look around for a window you like. Take a photo, or some measurements. Make one kinda like it, only smaller of course. I haven't noticed much standardization in windows - they can be high, or down at mid thigh, or right to the ground. Some sash windows have 2 squarish panes, one on top and one below, so they are not the golden mean but almost twice as high as they are wide. There are wide picture windows, tall narrow ones, round ones... whatever you want them to be. Here's a book of windows: The main thing is to scale down the thickness and width of the timber framing, as well as the overall dimensions, to keep it in scale. Chairs and tables have to fit human proportions to a much greater extent. Most chairs have a seat height of about 400mm, with soft easy chairs and couches being a bit lower. But if you have puppets with strange proportions like very short legs (hello Mr Brent :P ) you have to design furniture that works for them.

Posted by B and B Studios, on 2008-04-14 15:31:08

Probably your best bet would be to get some measurements of a window you like, the measurements of a room, and the size of your characters and props scale the measurements compaired to the figures. Remember that a 12in. figure is probably about the equivalent of a 6ft. adult. Possibly look at other interior shots in some stop-mo films. -B&B Studios B&B Studios Brickfilms-R-us